set_mechwarrior_template

Sets or clears a player’s ejected-pilot template override.

Function

Synopsis

btech.player.set_mechwarrior_template( player, reference )

Arguments

DbRef|Object player
The player.
string|nil reference
A non-empty resource name of at most 24 bytes that identifies an existing, well-formed unit template, or nil to clear the override. A non-nil reference cannot contain .., /, or \.

Returns

None.

Notes

A missing template raises btech.template.not_found. A template that exists but is malformed raises btech.template.invalid; invalid reference syntax raises mux.arg.invalid.

See Also