State:set_many

Applies several persistent state updates.

Function

Synopsis

state:set_many( values )

Arguments

table values
A string-keyed table of supported state values.

Returns

Nothing.

Notes

All updates join the current callback transaction. Every key must be a valid string and every value must be a string, boolean, or finite number. Lua tables cannot carry a nil entry, so use State:set or State:delete to remove keys.

See Also