State:set_many
Applies several persistent state updates.
Function
Synopsis
state:set_many( values )
Arguments
table values- A string-keyed table of supported state values.
Returns
Nothing.
Notes
All updates join the current callback transaction. Every key must be a valid string and every value must be a string, boolean, or finite number. Lua tables cannot carry a nil entry, so use State:set or State:delete to remove keys.